|
Val
|
Characteristic
|
Points
|
Roll
|
Notes
|
10
|
STRENGTH
|
0
|
60 %
|
Strength Damage: 2d6 — Lift: 100.0kg
|
12
|
DEXTERITY
|
2
|
64 %
|
Strength Endurance: 1
|
14
|
REACTION
|
4
|
68 %
|
Initiative: 14
|
12
|
CONSTITUTION
|
2
|
64 %
|
Stun Threshold: 12 |
14
|
INTELLIGENCE
|
4
|
68 %
|
|
10
|
PERCEPTION
|
0
|
60 %
|
|
16
|
EGO
|
6
|
72 %
|
|
14 | 34
|
PRESENCE
|
4
|
68 %
|
Presence Attack: 2½d6 | 6½d6 |
|
3
|
OCV
|
0
|
90 %
|
|
4
|
DCV
|
5
|
40 %
|
|
5
|
OMCV
|
6
|
110 %
|
|
6
|
DMCV
|
9
|
60 %
|
|
|
4
|
SPD
|
20
|
|
Phases: 3, 6, 9, 12
|
|
4/6
|
PD
|
2
|
|
4/6 PD • 0/2 Res. PD
|
4/6
|
ED
|
2
|
|
4/6 ED • 0/2 Res. ED
|
|
8
|
REC
|
4
|
|
|
35
|
END
|
3
|
|
|
20
|
BODY
|
10
|
|
|
30
|
STUN
|
5
|
|
|
|
15m
|
Running
|
3
|
|
|
2m
|
Swimming
|
-1
|
|
|
8m
|
Leaping
|
2
|
|
|
|
92
|
Total Cost
|
|
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Distinctive Features: Belfry Goblin (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
|
|
20
|
Distinctive Features: Sharing Body with a Dark Passenger (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses)
|
|
5
|
Bh'dell's Gaze - Unluck: 1d6
|
|
15
|
Negative Reputation: Known to be a bit... "off", Very Frequently
|
|
45
|
Total Complications Cost
|
|
|
|
|
Run
|
15m
[30m
NC]
|
22MPH / 36KPH
|
Swim
|
2m
[4m
NC]
|
3MPH / 5KPH
|
H. Leap
|
8m [16m NC]
|
V. Leap
|
4m [8m NC]
|
|
|
|
|
|
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
|
|
0-8
|
9-12
|
13-16
|
17-24
|
25-32
|
33-48
|
49-64
|
65-96
|
97-125
|
126-188
|
189-250
|
0%
|
-10%
|
-20%
|
-30%
|
-40%
|
-50%
|
-60%
|
-70%
|
-80%
|
-90%
|
-100%
|
|
|
|
WITHOUT nontargeting PER Roll
HTH Combat: ½ OCV and ½ DCV.
Ranged Combat: 0 OCV and ½ DCV.
WITH nontargeting PER Roll
(Half Phase Action, works vs. one individual until next Phase)
HTH Combat: ½ OCV and -10% DCV
Ranged Combat: ½ OCV and full DCV
|
Grabber
½ DCV against all attackers
Full OCV against the Grabbed character
½ OCV against other targets (if possible)
Grabber (if STR 20 pts greater than Grabbed)
-20% DCV against all attackers
Full OCV against the Grabbed character
-10% OCV against other targets (if possible)
Grabbed
½ DCV against all attackers
-30% OCV against the Grabber (if possible)
½ OCV against other targets (if possible)
|
|
|
|
14
|
Multipower, 35-point reserve, (35 Active Points); all slots Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -10% per 20 Active Points modifier; -1/4)
|
|
1f
|
1)
Nightmare Tap
:
Mental Blast 2d6 (Sophont class of minds), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (30 Active Points); Cannot Use Targeting (-1/2), Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
3
|
1f
|
2)
Dread Revelation
:
Entangle 4d6, 2 PD/2 ED (30 Active Points); Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
3
|
1f
|
3)
Ominous Presence
:
Drain PRE 2d6 (20 Active Points); Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
2
|
1f
|
4)
Frightening Realizations
:
+20 PRE (20 Active Points); Only To Make Fear/Intimidation-Based Presence Attacks and Skill Rolls (-1), Lockout (-1/2), Perceivable (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
2
|
1f
|
5)
Manifest Catatonic Fear
:
Darkness to Sight Group 4m radius (20 Active Points); Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
2
|
1f
|
6)
Bh'dell Spies
:
Clairsentience (Hearing And Sight Groups), Mobile Perception Point (can move up to 12m per Phase) (35 Active Points); Lockout (-1/2), Perceivable (-1/2), Concentration (1/2 DCV; -1/4), Requires A Roll (PS roll, -1 per 20 Active Points modifier; -1/4)
|
3
|
12
|
Nightmare Origin
:
Resistant Protection (2 PD/2 ED/4 Mental Defense/4 Power Defense) (18 Active Points); Costs Endurance (-1/2)
|
2
|
3
|
Visitor to the Waking World
:
Lightsleep
|
|
3
|
Escape to the Dreamscape
:
Simulate Death
|
|
38
|
Total Powers Cost
|
|
|
Cost
|
Name
|
|
Everyman Skills
|
0
|
1)
Allspeak
:
Language (idiomatic; everyman, literate)
|
0
|
2)
Chiselwick
:
Language: Chiselwick (idiomatic; literate)
|
0
|
3)
Acting - 25%
|
0
|
4)
Climbing - 25%
|
3
|
5)
Conversation - 68%
|
0
|
6)
Deduction - 25%
|
3
|
7)
Healing - 68%
|
5
|
8)
Persuasion - 73%
|
4
|
9)
Profession Skill: Nocnitsa - 78%
|
0
|
10)
Shadowing - 25%
|
3
|
11)
Stealth - 64%
|
|
|
1
|
Heavy Leather
:
Armor Familiarity
|
2
|
Cestus, Warhammer
:
Weapon Familiarity
|
5
|
Defense Maneuver I-II
|
3
|
Streetwise - 68%
|
3
|
Criminology - 68%
|
3
|
Lockpicking - 64%
|
1
|
Power:
Sleep Walker - 25%
|
3
|
Knowledge Skill: The Dreamscape - 68%
|
2
|
Cultural Knowledge: The Ghost Sculptor Gangclave - 60%
|
4
|
Area Knowledege: Borough of Golemcopse - 88%
|
45
|
Total Skills Cost
|
Cost
|
Name
|
0
|
Contact: Bh'dell, a Nightmare of Unknowable Darkness (Contact has significant Contacts of his own, Contact has useful Skills or resources, Nocnitsa Requirement) 8-
|
0
|
Total Perks Cost
|
|
|